
Wednesday, December 9, 2009
Duty calls, should I answer?

Tuesday, December 8, 2009
The cool kids , and the others...

It seems like everyone decided to make the life of indie developers easier lately. First, we have Unity3D dropping the price of it's indie license to a nice sum of 0$, then Epic releasing a closed source version Unreal Engine 3(UDK) free for non-commercial use, with a lovely -nooooo we don't want to rip you off- 25% royalty if you actually manage to make some money from your game, and I'm pretty sure others will follow pretty soon. After all, free is always hard competition.
Thursday, November 19, 2009
Tuesday, November 17, 2009
Greece Vs Google
Well I can't see how someone can infringe the privacy of any public place that anyone can just buy some tickets and go see.
No COD for them Commies
"Russia has recalled all copies of Modern Warfare 2, thanks to the inclusion of the airport level in the game.
Infinity Ward has patched the PC version in the country to get rid of the level completely, with an edited retail version due for release in stores shortly."
I wonder if there is at least one Russian gamer, that gave a crap about the airport level, or the fact that the game depicts a Russian invasion in the US, especially when considering the amounts of “Kick ass” the Russians hand out during the said invasion.
The major villain of the game’s plot is an US Army General and the only US Player Character dies after 2-3 missions, only to be replaced by Uber Guerrero Rodriguez Kickasso, who is probably meant to be of Mexican origins, proving that US games developers have knowledge of the Caucasian American’s inability to fight.
Stop whining about Politics and start bitching about dedicated servers, delayed release dates, boob coverage and not being able to pwn using H&K G3 in a Great game such as this.
Then again, them Russians may know something:
Monday, November 16, 2009
COD MW 2
Left Home early to play and finish the campaign
in regular mode at 4h 57m and went straight to bed
Although small i found the game enjoyable, and the
whole Spec-Ops part can be played over and over again.
After playing Spec-Ops at Co-Op i found my self lost and addicted
to the sweet arms of team play
While i still haven't found time to play at multiplayer
i will publish a
Gaming Score:
Graphics: 5/5 (Simple High end graphics without raping your GPU)
Videos: 4/5 (Game Plays as a movie)
Storyline: 4/5 (Game Plays as a movie without a good plot)
Boobs: 0/5 (no women... need more women)
Blood: 4/5 (nice pink mist)
Do Stuff explode : 5/5 (a little C-4?)
Game play (battle): 4/5 (Weapons seem a bit off)
Game play (movement): 4/5 (Good for an FPS)
Game play (game elements): 5/5 (lots of guns and other toys)
Game play (overall): 4.5/5
Sound (effects): 4/5 (some realism)
Sound (music): 2/5 (...Boring)
Sound (overall): 3/5 (nothing amazing)
A (mini) game review by
Ninja loco ~ Gaming PhD
Tuesday, November 10, 2009
Well this Sucks
I had pre-ordered it, downloaded it via steam, updated latest GPU drivers, stacked up a tower of cokes, made my famous caffeine cookies, cleaned my chair, mouse and keyboard, sacrificed a goat to Cthulhu for good luck and was generally ready for the realease.
My ambitious plan was to start playing at 02:00 LT (00:00 GMT) and finish the game before 07:45 LT that I have to leave for work
That's 05h45m0s to finish the game which can be easily achieved when Super Mario is responsible for your "Not Discovering Girls" until the age of 18.
As you see, it wasn't that I failed to plan, or that i planed to fail, but i just simply FAILed to notice on steam, that the Digital Realease date had been moved to Nov 12 for the apparent reason that they are a bunch of Douche Bags.
Well there is always the 12th of Nov. Now, were to find another Goat?
Ninja Loco ~ Gaming Ph.D
Tuesday, November 3, 2009
Low Bandwidth kills my inner child
To: IT Dep
Att: Mr Kleanthis
Sbj: Low bandwidth
Dear Mr Kleanthis
During normal working hours we’ve noticed a low bandwidth issue mostly caused by people downloading granny porn and/or stupid you-tube viral videos.
This just can’t continue any longer as we have a lot of work to do.
We give you a time frame of two (2) days to fix this issue or this little puppy gets it:

Time remaining : 15:18:24
Monday, November 2, 2009
Review : Red Faction: Guerrilla
Nice fun game, a little screwed up from being another cross platform contraption, can be played repetitively, many communist references plus your main melee weapon is a Sledge Hammer
You play as a Green (newbie) miner fresh from earth arriving on Mars to earn an honest living, then the shit hits the fun, an antigravity plane kills your brother and a few explosions later you free Mars and give it to it’s people like some futuristic, new age, miner Che Guevara only successful and without the whole getting murdered by the CIA in the process.
Time for a game score:
Graphics: 4/5
Videos: 3/5
Storyline: 2/5 (who cares on fps games)
Boobs: 0/5 (a little under-boob never hurt anyone)
Blood: 1/5 (apparently people on mars don’t bleed)
Do Stuff explode : 6/5 (not a typo)
Game play (battle): 3/5 (oups cross platform did it again)
Game play (movement): 3/5 (and again)
Game play (World): 3/5
Game play (game elements): 5/5 (lots of fun ways to destroy stuff plus a fucking JETPACK !!!)
Game play (overall): 4/5
Sound (effects): 2/5
Sound (music): 2/5 (...Boring)
Sound (overall): 1/5 (problems with most soundcards, nothing exiting)
A game review by
Ninja loco ~ Gaming PhD
Friday, October 23, 2009
HP Gone A.W.O.L.
After a day long gaming session for finishing “S.O.F 3” and “Kane and Lynch”, I came to the conclusion that the, obviously faceless and evil, Game Development Industry is trying remove the “old school” HP (Health Points) system and replacing it with the, in their opinion more realistic, “Red Color Overlay System” which for the following article I will refer to, as RCOS (for those people with special needs, that have the anoying need to read out loud, it’s pronounced Árkos)
At this point, I would like to point out that in all really old school games the term HP was unknown, at the moment the gamers avatar, either it was a PC (Player Character), a space ship or even a funny looking yellow circle with a mouth, collided with the few pixels representing enemies, rockets or plasma shots you were dead.
Since the above mentioned system sometimes proved too hard for your average casual gamer, and there were no iPhones to provide for their average casual gamer needs, developers started adding power up objects like shields that would protect you from one hit, shields that would protect you from 2 hits and generous shields that could last 3 hits (no luck with the imagination department there).
All these were temporary solutions and the problem was finally solved with the addition of the famous HP counter and/or bar, a simple system that would degrade your number of starting HPs resulting to death when they reached zero. This also gave Developers the chance to award Gamers with health packs after boss battles or even place secret areas filled with all kinds of goodies.
As it seems, even that system proved too difficult for some players, so game developers, obviously while trying to market their products to monkeys, introduced the RCOS in modern FPS Games. The RCOS witch can be best described as an accumulative damage system that has the following characteristics.
- As the PC gets shot the screen gradually turns red.
- The greater the damage the redder it gets, up to the point that you can’t see a bloody thing (except from all the blood red which now fills your screen).
- The moment you get out of bullets way the red overlay fades and then you are ready to be shot at again.
The only way this thing is vaguely realistic, is if your PC is an Elf (Famous for their regenerative ability) or some other type of super creature.
You can forget about those little hidden 2m x 2m x2m rooms that the old day game developer could show you his appreciation, affection and love in the form of a Full Health Super Med kit, instead be prepared for levels full of conveniently placed crates, rocks and waist height destroyed walls so you can duck and cover behind while those nasty bullets are pushed out of your system and your wounds close because the game you bought was made fucking realistic.
ninja loco ~ Gaming Ph.D.
--originally posted at 14.12.07